This isn’t meant as a criticism towards you, Jim1 - on the contrary, I very much appreciate your effort to collect and present us with as much information as possible. I don’t necessarily always pick the optimal solution if something else looks cooler or feels more like my style or if I just like another companion character more, but I’d still love to be able to make an informed suboptimal decision. If JRPG character A has STR 1375 and an attack effectiveness C, does he do more or less damage than character B who has STR 1285 but an attack effectiveness of B+, or does it depend on an extra factor that isn’t given a visible numerical value?īut I’m a person who loves numbers. Many games have similar issues with presenting enough numbers to tease players about the possibility to optimize, but not enough data to actually optimize. This is by no means exclusively a Conan Exiles feature. With things like hidden damage multipliers, and with no accurate info on how much an extra point of STR affects damage, we’ve no way of knowing whether Janos hits harder than a Cimmerian Berserker. The thing that has always bothered me with games is how they present us with numerical information, but not all context affecting the end result so that we end up with a vague sense of “bigger number = better” but not the exact effect. But then, should we take all the mystery out of the game?
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